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asm_386.h
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1999-02-04
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/* $Id: asm_386.h,v 3.1 1998/03/28 04:05:52 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.0
* Copyright (C) 1995-1998 Brian Paul
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/*
* $Log: asm_386.h,v $
* Revision 3.1 1998/03/28 04:05:52 brianp
* added CONST macro
*
* Revision 3.0 1998/01/31 20:45:56 brianp
* initial rev
*
*/
#ifndef ASM_386_H
#define ASM_386_H
#include "GL/gl.h"
#include "macros.h"
/*
* Prototypes for assembly functions.
*/
extern void asm_transform_points3_general( GLuint n, GLfloat d[][4],
GLfloat m[16], CONST GLfloat s[][4] );
extern void asm_transform_points3_identity( GLuint n, GLfloat d[][4],
CONST GLfloat s[][4] );
extern void asm_transform_points3_2d( GLuint n, GLfloat d[][4],
GLfloat m[16], CONST GLfloat s[][4] );
extern void asm_transform_points3_2d_no_rot( GLuint n, GLfloat d[][4],
GLfloat m[16], CONST GLfloat s[][4] );
extern void asm_transform_points3_3d( GLuint n, GLfloat d[][4], GLfloat m[16],
CONST GLfloat s[][4] );
extern void asm_transform_points4_general( GLuint n, GLfloat d[][4],
GLfloat m[16], CONST GLfloat s[][4] );
extern void asm_transform_points4_identity( GLuint n, GLfloat d[][4],
CONST GLfloat s[][4] );
extern void asm_transform_points4_2d( GLuint n, GLfloat d[][4], GLfloat m[16],
CONST GLfloat s[][4] );
extern void asm_transform_points4_2d_no_rot( GLuint n, GLfloat d[][4],
GLfloat m[16], CONST GLfloat s[][4] );
extern void asm_transform_points4_3d( GLuint n, GLfloat d[][4], GLfloat m[16],
CONST GLfloat s[][4] );
extern void asm_transform_points4_ortho( GLuint n, GLfloat d[][4],
GLfloat m[16], CONST GLfloat s[][4] );
extern void asm_transform_points4_perspective( GLuint n, GLfloat d[][4],
GLfloat m[16], CONST GLfloat s[][4] );
extern void asm_project_and_cliptest_general( GLuint n, GLfloat d[][4],
GLfloat m[16],
CONST GLfloat s[][4], GLubyte clipmask[],
GLubyte *ormask, GLubyte *andmask );
extern void asm_project_and_cliptest_identity( GLuint n, GLfloat d[][4],
CONST GLfloat s[][4], GLubyte clipmask[],
GLubyte *ormask, GLubyte *andmask );
extern void asm_project_and_cliptest_ortho( GLuint n, GLfloat d[][4],
GLfloat m[16],
CONST GLfloat s[][4], GLubyte clipmask[],
GLubyte *ormask, GLubyte *andmask );
extern void asm_project_and_cliptest_perspective( GLuint n, GLfloat d[][4],
GLfloat m[16],
CONST GLfloat s[][4], GLubyte clipmask[],
GLubyte *ormask, GLubyte *andmask );
#endif